Gully Cricket


Here's an interesting way to play cricket in your backyard, lane or building compound.

Cricket bats or wooden planks, tennis balls, wickets or objects such as sticks or chairs as stumps, a minimum of four players.

Yes gully cricket has rules too!

Toss: Instead of the formal coin toss you can use the bat toss in which the two sides of the bat can be used as if they were heads and tails. An important tip is to always choose the top side of the bat because there is a 7% greater chance of the top side winning the toss.

Direct rule: If the ball hit by the batsman lands directly on a car, building, flat or over a fence, then the batsman is out. This is done to ensure that things in the vicinity do not end up broken. 

Compulsory running: The batsman has to run after he makes contact or nicks a delivery. This is done to increase the pace of the game and to ensure that batsmen don't bore the fielders!

No-ball rule: No-balls are given if the ball pitches and then just falls dead (stops bouncing) or if it is too high or fast for the batsman to play it.

Wide rule: The wide rule is applicable if the ball is comprehensively wide of the batsman. However it will not be declared if the batsman makes a swing at the ball.

First ball/Trial ball: The batsman cannot be given out and also cannot score runs on the first ball he/she faces as this is just a trial ball.

No slogging: This rule is put into force when there aren't enough fielders around and the fence is too small. Batsmen who play hook and pull shots are adjudged out for slogging.

Three miss rule: If the batsman misses three consecutive deliveries then he is out. The rule can be amended if desired.

One bounce: If the fielder catches the ball directly or after one bounce in one hand only then the batsman is adjudged out.

Limited overs: The overs are limited and number of overs can b set by players.

Scoring: Runs could be given in many ways such as one run for every ball made contact with or running runs and boundaries.

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